lbarsize 150 4 1 1
mpbarsize 150 4 1 1
olbarsize 100 5 1 1
timeloc	 147 4 16 15 1
hiscorebg   1
completebg	1
loadingbg	1 113 194 100 138 220 0

p1score	 32 12 32 -20 145 12
p1life	 32 22
p1lifex	 186 23
p1lifen	 196 16
p1mp	 32 26
p1icon	 8 8
e1name	 32 36
e1life	 32 46
e1icon	 14 36

p2score	 294 12 344 -20 407 12
p2life	 294 22
p2mp	 294 26
p2lifex	 448 23
p2lifen	 458 16
p2icon	 270 8
e2life	 294 46
e2name	 294 36
e2icon	 276 36

rush	 1 1 Hits: 3 3 MEGA! 3 3

p1rush	 15 100 80 100 15 120 80 120
p2rush	 185 100 250 100 185 120 250 120


set	World_Map
custfade 100
lives   5
credits 10
cansave	1
continuescore 1
z	10 220 10
file	data/levels/world.txt
#----------------------------------Cobra Island Mission
branch	Main
z	254 270 240
file	data/levels/Intro.txt
z	150 240 240
file	data/levels/prolog.txt
z 192 240 240
file	data/levels/lv6b.txt#ON TOP OF PLANE
scene	data/scenes/GIJOEScene.txt
z 226 260 240
file	data/levels/Flagg.txt
z	255 255 255 
file	data/levels/sky.txt
next
z	250 260 240
file	data/levels/prolog4.txt
z	225 270 225
file	data/levels/beach.txt
scene	data/scenes/CobraScene.txt
z 125 215 160
file	data/levels/CHO02.txt
branch	Swamp
z	180 260 180
file	data/levels/swamp.txt
z	180 260 180
file	data/levels/swamp2.txt
z	224 224 224
file	data/levels/swamp2z.txt
next
branch	Forest
z	110 230 110 
file	data/levels/forest.txt
file	data/levels/forest2.txt
next
branch	Sub
z	770 770
file	data/levels/South.txt
z	194 194 194
file	data/levels/swamp3.txt
z	255 255 255 
file	data/levels/submarine.txt
z	190 190 190
file    data/levels/subtrans.txt
z	220 270 110 
file	data/levels/field.txt
next
scene	data/scenes/Drome.txt
z	225 270 225 
file	data/levels/desert.txt
z	770 770
file	data/levels/Drome.txt
z	155 265 155 
file	data/levels/base.txt
next
z	210 265 210 
file	data/levels/lift2.txt
z	150 260 150 
file	data/levels/hangar.txt
next
z	230 265 210 
file	data/levels/lift.txt
z	150 260 150 
file	data/levels/base2.txt
next
z	195 265 195
file	data/levels/blue.txt
branch	Room1
z	195 275 215
file	data/levels/room1.txt
z	195 265 195
file	data/levels/blue2.txt
branch	Room2
z	185 265 185
file	data/levels/room2.txt
z	195 265 195
file	data/levels/blue3.txt
branch	Sanctum
z	210 270 210
file	data/levels/sanctum.txt
z	254 270 240
file	data/levels/missile.txt
#======== Bad Ending ============
branch	Failed
z 254 270 240
file	data/levels/missile2.txt
z 254 270 240
file	data/levels/Bad.txt
scene	data/scenes/BadEnd.txt
z	10 220 10
file	data/levels/world.txt
#======== Good Ending ===========
branch	Success
z	145 265 274#195
file	data/levels/Tunnel.txt
z	285 350 180
file	data/levels/Raven.txt
scene	data/scenes/Ending1.txt
scene	data/scenes/Ending2.txt
scene	data/scenes/Escape.txt
z	195 265 195
file	data/levels/Ending.txt
z	10 220 10
file	data/levels/world.txt
#----------------------------------Silent Castle
branch	Silent
select	data/select/select2.txt
z 669 770 792
file	data/levels/Storm.txt
z 136 240 240
file	data/levels/lv6c.txt#MISSION INTRO
z	1280 1280
file	data/levels/Silent.txt
z	240 275 
file	data/levels/Silent2.txt
z	220 275 
file	data/levels/Destro.txt
scene	data/scenes/SilentEnd.txt
z	10 220 10
file	data/levels/world.txt
#----------------------------------Battle of Springfield
branch	Spring
select	data/select/select3.txt
z	669 770 792
file	data/levels/DNA.txt
z	135 135 240
file	data/levels/Springfield.txt
z       230 310 340
file	data/levels/street1.txt
z       170 265 274
file	data/levels/Serpentor.txt
scene	data/scenes/SerpEnd.txt
z	10 220 10
file	data/levels/world.txt
#----------------------------------Defiant Space Mission
branch	Defiant
select	data/select/select4.txt
z	669 770 792
file	data/levels/Orion.txt
file	data/levels/Defiant.txt
z	255 255 255
file	data/levels/space.txt
z	150 244
file	data/levels/shuttle.txt
z	200  244
file	data/levels/spacestat.txt
scene	data/scenes/DefiantEnd.txt
z	10 220 10
file	data/levels/world.txt
#----------------------------------Defend USS FLAGG
branch	FLAGG
select	data/select/select5.txt
z	245 245 245
file    data/levels/WHALE.txt
z	255 255 255 
file	data/levels/Ocean.txt
z	226 260 226
file	data/levels/Flagg2.txt
z 	190 260 190
file	data/levels/Keelhaul.txt
scene	data/scenes/AdmiralEnd.txt
z	10 220 10
file	data/levels/world.txt
#----------------------------------Wings of Fury
branch	Wings
select	data/select/select6.txt
z	250 250 250
scene	data/scenes/Mission1.txt
file	data/levels/wings/wings1.txt
scene	data/scenes/Mission2.txt
file	data/levels/wings/wings2.txt
scene	data/scenes/Mission3.txt
file	data/levels/wings/wings3.txt
scene	data/scenes/Mission4.txt
file	data/levels/wings/wings4.txt
scene	data/scenes/Mission5.txt
file	data/levels/wings/wings5.txt
scene	data/scenes/Mission6.txt
file	data/levels/wings/wings6.txt
scene	data/scenes/Mission7.txt
file	data/levels/wings/wings7.txt
scene	data/scenes/WingsEnd.txt
z	10 220 10
file	data/levels/world.txt
branch	Bad
#======== Bad Ending ============
scene	data/scenes/badendW.txt
z	10 220 10
file	data/levels/world.txt
#----------------------------------All Clear scene
branch	AllClear
scene	data/scenes/Allclear.txt
z	10 220 10
file	data/levels/world.txt
branch	Escape
scene	data/scenes/Pit.txt
z	160 260 160
file	data/levels/Pit/Pit.txt
branch	Pit
z	200 270 200
file	data/levels/Pit/Pit2.txt
z	195 239 195
file	data/levels/Pit/Pit3.txt
scene	data/scenes/PitEnd.txt
z	10 220 10
file	data/levels/world.txt
#======== Captured ========
branch	Replay
scene	data/scenes/Captured.txt
z	160 260 160
file	data/levels/Pit/Pit.txt
z	10 220 10
file	data/levels/world.txt
file	data/levels/world.txt
